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Matika - Extra Props

Matika is an educational math game under development by the FiraSoft studio, primarily for mobile platform, with the aim of teaching and contributing to the development of selected math skills from the BNCC, an acronym in Portuguese for (National Common Base Curriculum) Brazilian regulations for schooling networks, being an obligatory reference for the elaboration of school curricula and pedagogical proposals for education in Brazil.

High and low poly model of the danger plate side by side, the skull and crossbones figure was reused  from another prop of the game.

High and low poly model of the danger plate side by side, the skull and crossbones figure was reused from another prop of the game.

Props of the danger plate on the game.

Props of the danger plate on the game.

High poly model of the suspension bridge with procedural material, that was used to bake the combined material on a low poly model for performance reasons, as the game is intended for mobile platforms.

High poly model of the suspension bridge with procedural material, that was used to bake the combined material on a low poly model for performance reasons, as the game is intended for mobile platforms.

Props of an suspension bridge, integrated on the game, positioned with Unity plug-in Octave 3D.

Props of an suspension bridge, integrated on the game, positioned with Unity plug-in Octave 3D.

Simple props  of sand castle with bucket and shovel, integrated on the game.

Simple props of sand castle with bucket and shovel, integrated on the game.

Screen capture of sand castle, bucket and shovel, near the player model, to compare the size.

Screen capture of sand castle, bucket and shovel, near the player model, to compare the size.

Clock post prop, used in the recycling mini game.

Clock post prop, used in the recycling mini game.

High poly model of the clock post and the low poly with the baked texture and ready to export to the game.

High poly model of the clock post and the low poly with the baked texture and ready to export to the game.

Antenna tower created by modifying existing props of the game, modelling and editing the texture.

Antenna tower created by modifying existing props of the game, modelling and editing the texture.

Model of antenna tower with the existing props on the left.

Model of antenna tower with the existing props on the left.

Change in antenna texture and added a rotation animation of the top part.

Change in antenna texture and added a rotation animation of the top part.

Original asset texture on right, with changed on left made procedurally.

Original asset texture on right, with changed on left made procedurally.

A control totem for a mini game, integrated on game.

A control totem for a mini game, integrated on game.

High poly model in front of the low poly ready to export to the game.

High poly model in front of the low poly ready to export to the game.